Daeraxa
The Brexit lies and their perpetrators are indelibly etched into my brain.
That is more than fair enough, as said, not trying to get you to donate or anything, especially if you already donate your time. Just hoping to put something out there that some of us really do take the donations seriously and we try to be as transparent as possible with everything, I just wish more projects would do that to shake some of the potential mistrust.
Whilst I do understand that sentiment, with our project we have made as much effort as possible to make sure that nobody thinks we would ever do such a thing.
We are rather tight fisted with our donations and make sure we only spend them when absolutely necessary - none of it goes out as regular stipends for the team and all funds for expenses get sent in response to the actual bills incurred, I don’t think any of us would dream of siphoning it into our pockets.
We were even debating if we should use the “standard” funds to foot the bill for a new hosted service thing but felt this was a bit of a grey area - the service would be provided for free but footed by the donors of which only a small percentage would likely use it… We realise just how much of a privilege it is to be in receipt of the funds so we treat them with utmost reverence.
Not that I’m trying to encourage you to donate money to projects rather than time, I very much do the same as you and donate time and effort rather than money, but there are some good guys out there.
I have to admit that I don’t. I have done a couple of one-off donations before but I generally hope that my karma is balanced by some of the effort I put into helping out with a couple of projects.
That said, I’ve been utterly floored as to how generous the community has been with donating to one project I help with in particular. We added a donation platform with OpenCollective early on in the project but kind of hid the link away a little in the navbar, I thought we might get a tiny bit thrown at us every so often. When Distrotube did a video on us, one of the comments he made is that we should make the Donate button much more obvious, we did and now we have a whole bunch of super generous sponsors backing the project and making it possible. We keep the spending as open as we possibly can - it mostly goes into our backend hosting costs and website stuff and really does help it all stay alive.
This is really cool and something I’ve been missing since we kind of got forced off our original CI platform (they changed their free tier and it would have been financially prohibitive) and moved to GH runners.
Is there a limit to the size? I notice that your example instance (and the default value) of file size is set to 100MB, is there a maximum size if you were to self host it or is it technically unlimited? Our CI artifacts tend to be around 700-800MB.
I remember seeing plenty of advertising for it and always saw it as a fundamentally different game with much more of a PvE focus. I didn’t buy it until quite a while later but I remember being annoyed at the comparisons being made between them as they seemed so fundamentall different to me.
Battleborne - I found it enjoyable but because it was superficially similar to Overwatch it absolutely bombed.
Just gonna go with the original
Technically (but only very technically as we basically never used them and they were obsolete at the time already) it would have been a version of Acorn MOS but realistically it was Windows 3.1.
I think a lot of the flak directed towards snap would be mitigated if they made the backend open source. I know there are some efforts to produce alternative backends (although the one I knew about lol
/ lol-server
seems to have gone dark).
Another issue is Canonical’s rather strong armed and forceful approach to making people use snaps rather than the OSs native packaging system, again, not something that should be an issue in theory but when people already have a negative view of the format to start with…
Personally I don’t really have an issue with Snaps. I’ve had more luck with them and fewer issues than Flatpaks (which I also tend to avoid like the plague) but that is probably just because I prefer to use appimages or native packages rather than having to fight the sandbox permissions and weird things it can do to apps that don’t take Snaps and Flatpaks properly into account.