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drunkensailor

drunkensailor@lemmy.dbzer0.com
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Appears to be down now, getting 500 proxy error. If it matters, I’m on vpn, like any good sailor ought to be

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probably just people who don’t want to bother with compiling everything would be my guess

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Oh yeah, completely forgot about Mac version lol.

As for why, no way to know for sure without inside info, but best guess is that they are trying to account for maximum file size limits across all the various possible Windows/Mac filesystem types but whichever employee setup the Linux ones realized that most Linux users wouldn’t be using shitty Microsoft filesystems. FAT12 is fairly safe to ignore but they might have been considering FAT16 and HFS as the lowest common denominators, then making the files slightly smaller than the max file size just in case.

That or possible that they were balancing by network loads (since Windows versions probably account for around 99% of all downloads) and that was somehow determined to be the sweet spot.

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they are based on size but it’s only the windows versions. for example, if you buy witcher 2, it has windows and linux versions. linux version is a single ~20 GiB file while the windows version has a small exe + lots of bin files that are 1.5 GiB or less and you need all of them to install.

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ok, you convinced me that I want Galaxy for Linux too 😁

the achievements, social, and install management stuff wasn’t too important for me but having it simplify offline installer downloads vs doing it from browser would be great.

Definitely agree that being able to control install location + whether or not to update is nice (compared to steam) but I was comparing vs what I can already do in the offline installers so I guess that’s why it didn’t matter to me if the client could do it. But some games you need to download a lot of files which is kind of a pain in the ass from the browser (especially when it’s something you need to run under wine since gog tends to split windows games into multiple pieces/.bin files more often than they do native linux ones from what i’ve seen).

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Possibly stupid question, but how does one manually tag things on lemmy when using desktop web ui from browser (as opposed to mobile apps that specifically have a tagging feature). Is it as simple as add some #SomeWord thing? Asking bc I thought that when using markdown for comments (which I do), the # at the beginning indicates a heading level, not a tag. So… guess I’m just saying I have no idea how tags work in lemmy (don’t know how to add them, don’t know how to search by them, etc).

It might be worth mentioning - or at least linking to - how one can do so manually on lemmy in the readme.md file for dummies like myself.

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tbh, i never really used galaxy so i guess i have no idea what i’m missing. if it’s just an online install client kinda like steam but for gog content, that wouldn’t really interest me too much but if it lets me download offline installers as a batch job, that alone would be totally worth it (i have no idea if it does that already or not)

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some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.)

A lot of this is just easier to do from legit steam setup, not impossible. I don’t usually pirate games (I want to support devs making things playable on Linux when I buy from Steam or making DRM-free stuff when I buy from Gog). But I do have a lot of stuff that I run outside of steam in plain old wine without proton or wine-wrapper tools like lutris. I haven’t come across many games that I have on Gog that you can’t run in wine itself but I will agree that it is sometimes a lot more work. I’m also on a desktop PC using Linux, so not completely the same as a steam deck but runtime-wise it should be pretty darn close.

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As I was reading the OP, I was wondering if there would be other comments along the lines of this. I love all the work Valve has done getting stuff to work on Linux and pretty much don’t pirate games bc I want to support them with my wallet whenever I can afford to.

Partly, this is me not wanting to deal with malware. But honestly, I’m well versed enough with security containers and virtual machinesthat I feel like if I put in a little effort, I could probably even run a game that I know has malware in a sandbox without much risk. So I think the fact that they put in an effort to support my platform is the much bigger factor. That said, I also really love GOG’s lack of DRM and downloadable offline installers. So if it’s something I’m confident will work outside of steam, I will buy there instead. But everything else, I get on steam.

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thanks a bunch. yeah, usenet is sounding a lot more up my alley than PT’s. Might still look into some of the easier PT’s if they’re VPN-friendly but I think I’m going to put most of my time into looking into usenet.

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