If it was done as a worker’s co-op it should be possible to use the idea to avoid the worst apsects of capitalist immmiseration through group cost savings. Living with a group of politically like minded people seems attractive. Allowing comrades you live with to hold you accountable for your organizing, lifestyle and productivity would probably be a positive thing for everyone here tbh. Am guilty. A lot more theory would be read in general lol.

I mean, it’s probably better suited to single people that would be willing to relocate, but it seems surprising that it’s not a bigger thing, especially with the cost of accomodation.

Got this fantasy of a derelict office block at the end of a cycle path, say 40mins cycle from a city to get the cheaper real estate, converted for communal living.

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15 points

step three: more boats. you make a greenhouse boat or two for composting and growing food. a desalination boat. a workshop boat for making and repairing things. and uhh… idk, a communal boat where people can eat breakfast together sometimes or just chill and read together

I want a colony builder game like this. Just sail around as a colony/fleet, occasionally stopping to get supplies and such.

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8 points
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There’s an indie game somewhat kinda like that where you have to manage a boat with resources and build machines and stuff and you stop off at various islands to gather resources but I can’t for the life of me find it through all the other similar sailing indies lol

Edit: it’s called flotsam, you use resources to be a sort of house boat network that can be moved around and you hop off on islands. I saw a streamer play It once but It has mixed reviews on steam rn.

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6 points

Hmm, looks along the right lines, but not quite and not amazing execution. I know it’s not easy though.

Really I think there should be whole “traveling colony builder” subgenre. A train one would be cool af.

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3 points

Yeah the execution def leads something to be desired but your comment just made me think of it.

Honestly I’d love a commie indie game that had a non-settler/colonialist perspective on community management. I thought about making a stardew valley but communist game but I don’t have the time or skills lol

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8 points
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endgame is when you buy the hull of a decommissioned oil and gas floatel, stick a propeller and support truss under it, fill the pillars and underwater hull with some kind of solid waterproof foam (closed-cell polyurethane? idk) so you no longer have to worry about ballast pumps (i’m not an engineer, but i figure constant buoyancy should be fine since there’s no heavy cargo to load and unload) and build a cute town on top. those platforms are stable even in crazy seas

this cozy platform serves as the home base of the fleet. it has everything you need to survive at sea forever in relative comfort (it’s even got microbial bioreactors (mostly genetically engineered E. coli) for producing drugs anyone might need). when the fleet is ashore, the platform is anchored off the coast with a rotating skeleton crew. during long sea voyages all the other boats of the fleet are either loaded onto the platform or towed behind in some separate structure (if the mass of the fleet is enough to destabilize the platform). the crew is made up of all sorts of delightful people with all sorts of skills and knowledge, and you basically do Communism In One Fleet and during downtime you grill on the deck and watch the stars and bioluminescent plankton at night.

also the platform has some kickass guns on it that are hidden when not in use.

then you just travel around the world helping small coastal communities with whatever they need help with, exchanging recipes and hosting cookouts. you launch all the little boats and live ashore for a while, then you return to the platform and sail on.

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2 points

Captain, my Captain. Cast the fuck off lol. Shanghai yourself and evryone around you.

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