Mine would be arbitrarily slowing down a character to maintain horror in a game. I get if there are reasons like age, injury, or location that could provide context, but don’t turn my legs into molasses because you need to time the jump scare just right.

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Crafting. Just chuck all that shit in the garbage

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9 points

And getting new recipes is so slow…

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9 points

Made me sell my copy

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:stalin-gun-1::stalin-gun-2:

Sell ur copy

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11 points

I’m okay with it, but I think they need to streamline things a little better. Fewer animations and bulk making items. Maybe a separate item section for ingredients to reduce clutter and a marker to show which are items to sell vs those that are useful later.

But all that’s over complicating a tedious part of many games.

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21 points
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It really got annoying when they decided to put it into every single game seemingly because some marketing team decided their game needed it too.

Like did the Last of Us really benefit from having a crafting system?

The only game I can think of where the crafting adds anything is Tarkov. Building a gun with a ton of different parts is interesting and actually adds to the game.

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I really hate how it’s infected the way characters talk in game. No one says “craft a knife holster” or whatever in real life, yet this terminology just permeates at least one interaction you’ll have. “Collect resources and craft some equipment for your journey” my mentor says to me. Yeah, no one talks like this and it’s not cute like in Metal Gear when the Colonel tells you to push the X button. It just pushes me away from the whole thing.

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10 points
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Unless it’s Minecraft lol. Because you can actually craft useful things like doors or buckets, and you can use the same resources for many things. Lots of crafting systems don’t even use resources in interesting ways. It’s just an alternative currency. They’re icons in a menu. In Minecraft you can place wood blocks or make them into sticks and stuff. And even a stick can be an interesting item if you put it in a picture frame or armor stand. It interacts with the world. Crafting doesn’t belong in non-sandbox games. Linear story-games should just use Doom-like weapon unlocks and upgrades.

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