I have decided to finally act on a dream of mine to pursue a creative hobby, and I hope to eventually get to a point where I am making either webcomics or youtube videos.

Unlike a good number of youtubers already, I am fucking poor, and adobe is the gold standard of editing software and they know it, hence why it’s so overpriced.

I would happy to hear of any alternatives.

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For webcomics specifically, check out Krita. It is very good.

For video editing, check out Kdenlive. It is very good.

Not that you asked, but Darktable is a pretty good alternative to Adobe Lightroom as well. In my personal experience, I found that it recognized which lens I was using on my α6000 from the EXIF data and was capable of automatically applying lens correction filters. It’s a great RAW photo developer. I have a buddy who does professional photography and uses Lightroom and he’s been impressed by the occasional photo I crank out of my open source pipeline. At one point I tried fucking around with astrophotography and I was able to use Darktable to automatically control the camera and capture a long series of exposures. Unfortunately there was too much dew and I only got a couple usable images. Not enough to stack. (It took me nearly three hours to get that damn equatorial mount calibrated and the telescope focused on the camera sensor and I never did it again lmfao)

Gimp is kind of a dog. It’s good enough for making memes and light photo editing, but it is no utopia. That said, I learned on Gimp and find Photoshop incomprehensible. Gimp has some limitations with regards to colorspace and shit like that, but if you are designing media for the web this is completely irrelevant.

Inkscape (comparable to Adobe Illustrator) is pretty cool, but not as refined.

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Gimp is kind of a dog

gimp is weird and probably worse for people who really know what they’re doing but since its what i also learned on photoshop just makes me :cat-confused:

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It seems like a completely different paradigm. That alone doesn’t make it good or bad, but even taking the most charitable perspective on Gimp, claiming it is superior, it is no drop-in replacement.

Then again, this applies to most complex software. The fundamental workflows in Solidworks, Creo, Fusion360, and FreeCAD are very similar, but they are incredibly complicated pieces of software and if you want to get really good at one, you have to get really good at one. Surely the same applies to Maya vs. Blender (Blender is actually great though).

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