Two years later are there any redeeming qualities about the game? Like specifically if I want an interesting plot and find combat in games increasingly tedious?
The plot is okay but I think it does a disservice to the open world by rushing you through it. It falls into the trap a lot of open world games do where the main story seems so urgent that it feels weird to just exist in the world, do side content, explore etc. IMO it also feels like the game is missing an act 1 to get you acquainted with the world and characters and give you a reason to be invested in them. I honestly think the game is at it’s best when it turns you loose in Night City to do your own thing. The atmosphere in the game is excellent and it can be really immersive if that’s your thing.
Additionally If you don’t like combat it can be almost entirely avoided with stealth/hacking. That’s my preferred way to play, it basically turns into a puzzle game where you have to figure out how to bypass enemies without being detected using the environment to your advantage. There’s usually (not always) multiple approaches to objectives that let you play how you want to.