I can’t think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.

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Cyrodiil’s high level bandits are wealthy gentrifier hobbyists who do it for the cottagecore bandit culture of sitting around in ruined forts with your friends drinking wine and eating giant hunks of cheese rather than for monetary gain.

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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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