I can’t think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
The closest I’ve seen it be good was oblivion where the scaling had ranges. So a rat would never be stronger than x but they did get a little more dangerous as time went on. Not perfect and maybe only good with nastalgia goggles.