I can’t think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.

You are viewing a single thread.
View all comments View context
4 points

It’s lazy from a design perspective, the coding is just as hard and crunched either way. Not to be a treat defender, but I’d prefer we get no games, shorter games, or less coherently playable games(either due to bizarre mechanics or frequent bugs) than less fun games.

permalink
report
parent
reply

games

!games@hexbear.net

Create post

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

  • No racism, sexism, ableism, homophobia, or transphobia. Don’t care if it’s ironic don’t post comments or content like that here.
  • Mark spoilers
  • No bad mouthing sonic games here :no-copyright:
  • No gamers allowed :soviet-huff:
  • No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much

Community stats

  • 1

    Monthly active users

  • 16K

    Posts

  • 151K

    Comments