I can’t think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
i just don’t get the point of a game that is just grindy combat. Why play if it just takes forever and never gets more fun? If there’s no difference in what you are doing from the staeting zone to the final boss, and it takes a while no matter what, that sounds really really boring to me.