Permanently Deleted
SimCity 2000
Disco Elysium has all kinds of themes but ima chose the ones that’ll let me do this bit.
In DE you are pretty powerless you fail through the game and stumble unto a conclusion, in SimCity 2000 you are all powerful, demolish entire neighborhoods to build a highway, call down floods, meteors and all kinds of biblical disasters. As the eternal ‘Mayor’ you are basically a philosopher king and people hating you or loving you is based on how well you do. This doesn’t even get into how a ‘city is simulated’. Oh people just become criminals, a certain amount of people are always criminals no relation to their material conditions at all. How do you deal with crime? Why you build a police station nearby. Public transit is kept down by the fact that people can drive everywhere and don’t need a parking space.
In conclusion Disco Elysium is living in a post soviet city/society, while SimCity 2000 about constructing and living the US society/city.
Also all the Call of Duty and God of Wars etc are just too easy.
I watched a video about how the creators of SimCity researched making that game, and basically they read all of the liberal theory of city planning lmao. That’s why in both SimCity and in real politics the only solution to crime that can be considered is increasing police presence - the difference is that in SimCity it works because it’s programmed to work, and in our reality it just makes things worse.
It’s a great example of doing ideology without realizing that you’re being ideological, since the devs would probably say like “we’re reading the experts/following the data”, etc.