Don’t get me wrong, it’s still a 10 out of 10 game, and every game even Ocarina of time will have flaws.

I just felt some of the dungeons and repeat bosses made the game have some of that typical open world bloat.

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Ibut they put careful effort into making something more interesting than that

But you see they didn’t. The interconnected world was due to a space limitation and not an actual design choice. That’s why not a single game after ds1 had that same quality. I’m upset that an aspect of the game I loved was completely unintentional and will never return to the series.

It’s like if Metroid only had the mapping that it did because the designer couldn’t load up more than a few rooms worth of assets at a time. Then Metroid II comes around and you realize that the cool mapping was not a deliberate design decision and feel sad.

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It’s fine I think, a lot of cool and creative gimmicks in older games were done purely to compensate for lack of money and hardware resources

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So now we have all the previously cool and creative games regressing towards the mean when they get popular. :yea:

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Source: My ass

I remember an interview with a developer that said the interconnected world was due to a space/time limitation but I can’t for the life of me find it now.

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