Don’t get me wrong, it’s still a 10 out of 10 game, and every game even Ocarina of time will have flaws.
I just felt some of the dungeons and repeat bosses made the game have some of that typical open world bloat.
That could work in theory but then in DS2 you turn around to face the direction you came from before getting on the elevator and it’s a fucking wasteland covered in smoldering fires and blackened rocks as far as the eye can see which is a total mindfuck. The actual elevator itself was not really the problem I think, as little sense as it makes to begin with