Doesn’t help that the second one has a conventional scaling algorithm applied instead of nearest neighbor integer scaling. It’s why I prefer the look of the original DS Phoenix Attorney games to the “HD” remaster: it has the same sort of look. Apparently they actually redrew the assets using the originals as references, but even though the game used a pretty standard anime aesthetic those assets were designed to be pixelated and so they used the limitations to their advantage. By simply redrawing them and changing little else, they end up looking like very well-executed deviantArt fodder because the lighting and coloring is too flat. If they had created a fresh set of character designs with the new target platform in mind trying to capture the essence of the original, I’m sure it would have looked a lot better…but of course, that’s more expensive and risks alienating fans.
3 points
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