Me: remembering how many games were ruined by capitalism needing to make most of them too hard because “If they’re too hard to beat during a weekend rental then people will be forced to buy the full game!”

I’m still bitter about Ecco the Dolphin and Dynamite Headdy. So much wasted potential.

Fuck that fucking octopus. Fuckin asshole. Suck off me

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I guess some might be, and maybe I’m wrong in wide receptions about this, but my position is that replayability has decreased significantly in recent years, with the exception of games that have entirely different monetization schemes (here I mean indie games and Nintendo where sequels/related titles aren’t relied on because they take forever)

Souls is an exception too, I think

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