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That’s sort of the problem with Bethesda, there are clearly talented writers there who write creative, compelling lore and stories, but then that just gets shunted into background texts and the sort of still-life scenes they did a ton of in Fallout, while the actual story that the player engages with is whitewashed and watered down into something sterile, generic, and uninteresting, with a tendency to only give the players one or two really stupid choices to progress a story.
i think theyre aware, but choosing to pander to chuds who are not, because they saw too many “liberty prime so based lolol gommubism get rekt” memes crop up, so they decided to lean into that.
3 is also nowhere near as self aware as the originals, but its pretty apparent they at least tried in that one
:this: the lore and world is genuinely amazing. the issue is that the games suck at delivering that.
morrowind was good for its time, but it does not in any way shape or form hold up as a game. all of the wonder of the game is in reading text.
it sucks to say that cause i love morrowind, but its the truth.
I’m really interested in TES lore but every time I try to dive into it I bounce right the fuck off because of how dense it is.
What would you recommend as a starting point?
The coolest part about each culture having different interpretations of history and their own versions of the different gods with their own names for them is that every interpretation is true. All different interpretations of the god of time Akatosh that you mentioned are all true, all exist, and are all the same being and unique separate beings simultaneously. In the elder scrolls universe if a large enough group of people all believe something it becomes true.