you’re just leeching off from someone else’s hard work
so are the people profiting from said work. the owners of the business keep the revenue, they don’t give it to the people who did the hard work.
justifying the expropriation of surplus value through tired liberal platitudes - it’s almost like someone wrote a book 200 years ago explaining in gratuitous detail why you’re wrong.
Its just the business model for leeches at the top to siphon off all the value created by peopoe who actually do the work. This is why pirating is so awful. Think of the C-suite overlords and shareholders!!!
And I have news for YOU. I WILL keep on supporting the piracy of unoptimised, incomplete garbage games, that use the preorders as beta testers, famous examples being Gollum and Cyberpunk 77. In comparison, I see no problem paying for quality games like Skyrim, or games that have fixed their issues, like Shadow of War removing the microtransactions and fixing most of the bugs. But crap like Gollum (the game, I have a sort of respect and pity for the character) has no place on my system, even if I had Duck Tales money, even if I had a 2 TB RAM, multiple 4090s or whatever the latest overpriced Nvidia crap is, and the latest, most powerful, server level CPUs, with like 128 cores or something, I still wouldn’t buy and play this garbage. Alright?
I velieve rhis shpuld be done to teach the lazy bastards in management in those game companies, that if you want good sales, you have to take things a bit slower and poliah the product out. Unfortunately, it seems that they don’t give a fuck, because Denuvo protects their games during the first few months of sales, when they make a profit on the garbage they’ve made. Then they do some bug fixing and move on to the next cash cow. That’s how the gaming industry works. And I don’t know about you, but I do NOT want to support this mess.
When I am able to pay content creators directly, I do. I am not a pirate, myself, though I have pirated in the past. I think some of the rationale behind pirating derives from intolerance of anti-consumer practices. If I’m paying for a streaming service, I shouldn’t be forced to watch ads. If I’m paying for a game, there shouldn’t be day one DLC-gated content, especially if that content is already part of the game and the DLC does little more than unlock it (I’m looking at you Bioware).
Pirating isn’t always about stealing for the sake of using or watching something for free. It can be about that, sure, but it isn’t always. Often, it’s about punishing entities for bad practices—for treating customers unfairly, for instance, or for restricting access to content.
And usually the people who make decisions that negatively affect customers are removed from the creation of the content itself. It’s kind of sad, really.