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4 points

Types and unit tests are bloat that increase the maintenance cost of whatever code they are involved in. Most types force premature design/optimization. Most unit tests lock up some specific implementation (increasing cost of inevitable refactors) rather than prevent actual bugs.

Nil-punning in clojure has spoiled me rotten, and now every other language is annoyingly verbose and pedantic.

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15 points

Definitely a hot take. Wow.

I do get where you’re coming from, however. Dynamically typed languages are great for prototyping and if you’re dealing with a small codebase, it can stay that way, but IMO large codebases without typing are not fun to navigate and understand.

“Which class am I dealing with now?” is such a common problem that I’d rather have it explicitly written than guessing or assuming to know.

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2 points

Very happy to share this hot-take :) Definitely code-base and team-size are a huge factor, and I mostly work on my own projects, so each project is very different. still, I expect to get downvoted into oblivion by the last decade’s influx of typey-langs and -devs.

I think most love for types is folks being happy they don’t need to assert on the input to every function, i.e. static analysis and reduced unit-tests. It’s hard for me to not see types as asking folks to pre-design their entire system (by defining types first!), before you’ve even started writing a few functions, which are actually what the system should codify (behaviors, integration tests). It’s also frustrating b/c types don’t guarantee that the system does-the-thing, only that the type-system and compiler are happy, so it’s like pleasing the wrong boss, or some metaphor like that.

I like to work with behavior directly in functions, which should be the same regardless of the type passed in. Unfortunately most dynamic languages have their flaws (js,python,etc), so this kind of opinion suffers b/c of those languages… similar to type-favoring opinions suffering b/c of langs like typescript.

Nil-punning makes me very happy - that’s a hill I will actually die on. Almost every project i’ve worked on, there’s no reason to go out of the way to specifically handle every case of not the right input or oh-no-it’s-null! Whenever you have null, you just return null from this function too, and guess what, everything’s fine - no need to crash and blow up b/c one thing wasn’t there. Mostly this is a complaint about things completely crashing for no reason, rather than being incomplete (i.e. some data missing) but still working for the user.

Anyway, lots of different use-cases, and use the right tool for the job, etc etc. types and unit tests are useful for some things.

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2 points

In my opinion, pre-designing your code is generally a good thing. Hours of planning saves weeks of coding

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9 points

Meanwhile here I am thinking about pivoting my career from Python to Rust because I’ve grown to hate Python’s lack of typing. I also religiously write unit test even for minor personal projects.

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1 point

I suppose i should at least caveat by saying i don’t by any means advocate for all dynamic langs over statically typed, and i agree types/unit tests are necessary for most languages. So please don’t make me write python over rust!

You can get the benefits of types/unit-tests via static analysis on a per-function basis with clojure and a library like malli, and for me that hits a minimalist sweet-spot.

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1 point

Can you clarify what you meant about types, then? Because I’m not sure I really understand your point there.

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4 points
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2 points

It was pointed out to me i should add OOP. Burn it all down!

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2 points
*

Most types force premature design/optimization.

I disagree. What you’re saying is true for Java-like OOP languages because OOP is actually complete garbage if you want to design good, easy to understand abstractions. Types are way more elegant in functional or functional-inspired languages.

Most unit tests lock up some specific implementation (increasing cost of inevitable refactors) rather than prevent actual bugs.

Agreed, unit tests are useless in most cases, they mostly test the bullshit abstractions you built for the unit tests themselves.

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1 point

I think you’re right re:oop - let’s throw that in there too.

One problem is naming things - bad names/naming conventions can start things off in a bad direction, so you spend forever figuring one out… but do you really need this thing you’re naming after all?

Maybe the hot-take is more like: All code is bad, so less code is better…. what should we drop first?

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2 points

types are bloat for maintenence? id rather get a compiler error in 0.1 seconds than spend hours tracking down where in the code my number was coersed into a string.

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