This blog post writes a dissertation about garbage collection, heap memory management, the absolute need to take courses on assembly language, and other contrived and absurd tangents.
Looking at the code, the guy gets a double-free because he instantiates two std::unique_ptr
from the same raw pointer.
I’m sure the author felt very clever to pull up all these topics to write a blog post about, but in the end all they’re doing is writing buggy code based on their misconception of a topic.
You can call it writing buggy code based on misconceptions, but the fact that it’s possible (and not even especially difficult) to misuse smart pointers badly enough to produce program crashes and undefined behavior is still a fundamental weakness of C++ as a language.
As a counterexample, this type of bug is impossible to produce in Rust without explicitly using the unsafe
keyword, and that keyword is something that is almost never used by regular developers and is an easy thing to audit for.
Edit: That being said, if you’re stuck using C++ then obviously using smart pointers is the right thing to do whereas using raw pointers and managing the memory yourself is completely asinine, so if the author’s point is to not use smart pointers in C++ then I suppose they want you to just… Leak memory? Because if you’re able to figure out where it’s safe to free a raw pointer, then you’re able to figure out how to correctly use a smart pointer in that situation.
the fact that it’s possible (and not even especially difficult) to misuse smart pointers
Any tool can be misused, but there’s a saying about those who blame the tools.
If you use a component designed to take over the ownership of an object but somehow make the mistake of assigning the same object to multiple components, the problem is not the language you’re using. The problem is that you aren’t paying attention to what you’re doing.
That’s awfully reductive.
Tools can absolutely vary in their qualities and in their risks / benefits. I don’t know what kind of engineer wouldn’t evaluate their choice of tools before using them. If you have a tool that explodes in your face when it gets jostled, that’s a badly designed tool.
If you have no other choice for the work you need to do, then okay… get very good at using the dangerous tool. But if an alternative tool exists that is not only safer but also more efficient, easier to use, and more productive in every use case then the biggest problem really is the choice of tool.
I agree with what you’re saying even though I do think a lot of C++'s bad rep comes either from C or from pre-C++11 code. I also think that modern code should include clang-tidy in the CI, and if so at least simple mistakes like in OPs code would be flagged with “warning: Use of memory after it is freed [clang-analyzer-cplusplus.NewDelete]”
https://clang-tidy.godbolt.org/z/8E169bons
Note that all of the warnings in there are valid and should be fixed, so it’s not like wading through a see of false positives. That being said, the post is interesting in its explanation of why the example does what it does. Too bad all of the other stuff in there is bonkers.
Linters are good and should absolutely be used in any serious C++ project, but they can only catch the most basic sources of UB. I almost never make a mistake that a static analyzer can catch. It’s the multithreaded lifetime issues and data races that ambush you the hardest, and I don’t see any way a C++ static analyzer could hope to catch those.
But yes, most of the original post is bonkers and has the totally wrong conclusion.
Yeah, unless I’m missing something the author would have the same outcome with regular pointers if he’d freed them at the same time (one at the end of the anon scope and one at the end of fun1). This is nothing to do with garbage collection and is simply a result of, as you mention, pointing to the same memory with two pointers and freeing both.
His issue seems to be with the implementation of malloc, which is pretty funny because he’s basically claiming C itself has unpredictable garbage collection. I almost can’t believe it’s legit, it seems like such a basic, fundamental misunderstanding of concepts it’s like chatGPT output.
Yeah, unless I’m missing something the author would have the same outcome with regular pointers if he’d freed them at the same time (one at the end of the anon scope and one at the end of fun1).
That’s basically it. The way the blogger wrote fun1
means the pointer is freed once the function exits, because they explicitly added the std::unique_ptr
to take over its lifetime. Afterwards they are surprised by the fact that it really took over its lifetime.
The weird part is that the blogger had to go way out of its way to write that bug.
I almost can’t believe it’s legit, it seems like such a basic, fundamental misunderstanding of concepts it’s like chatGPT output.
I agree. It almost sounds like one of those coding exercises recruiters throw candidates in preliminary hiring rounds to weed out the bottom 5% that have no idea what they are doing.
It’s a bad day to know how to read