both are correct :very-smart:
Just two posters with great takes, real sigma energy hours here on HexUrsine.org
You didn’t even commit to the bit by purchasing and redirecting the domain. sad.
Nier fans are the absolute worst at describing what is good about Yoko Taro, you can’t change my mind.
Edit: I can remember how when the FFXIV crossover raid with Yoko Taro was announced people were yelling at the top of their lungs “YOOO DUDE YOKO TARO IS SUCH A FUCKING MADMAN HE’S GONNA MAKE THINGS SO FUCKING WEIRD AND FUNNY DUUUDE” and now the almost unanimous opinion is that the crossover was a mediocre bunch of nostalgia references with a weak ass story lol.
The only thing that was even weird about it was a literal bug that spawned a dragon NPC from one of the class quests that yelled some stuff about its lover that people thought was a 4d chess reference to Drakengard, but no it was just a bizarre bug. Drakengard gets like a single reference but its just the wacky ending E in Tokyo again as if thats the only thing anyone wants to remember about Drakengard.
I just liked how Nier incorporated multiple styles of gameplay within the JRPG setting.
Little bit of action adventure. Little bit of 2D shooter. Little bit of 2D fighting game. Etc.
The story was… fine, but still kinda predictable. The mechanics were novel, but a little confusing. The dialogue was alright. If you want to play a JRPG, you can do a lot worse.
Zodiark WOULD have this take on the events of Shadowbringers. Stay sundered, pal
The most recent retrospectives I have seen is that they are kinda opposite in how their content is received, people love the SB gameplay content but despise the story, while ShBs story is almost overpraised by the standards of even people who like it but the gameplay content around it in the expansion have people dissapointed, particularly with job balances.
Yeah, definitely people tend to misrepresent Yoko Taro. I think dude has a knack for presenting thoughtful narratives in video game form, but he isn’t like lol im gonna troll u by making bad video game, he is just kinda shitty at game design. His big break came after his ideas were better represented when a third party designed Automata’s core mechanics.
That being said, Yoko Taro is a very cynical dude and I dig that.
Yeah I think he absolutely has some cool ideas but sometimes struggles to put them into full effective practice.
Also even though I partially hate his worldbuilding style it is a unique and interesting approach, even if it means his fans get too obsessed with minutiae of how timelines interact and end up ignoring what I think is his most interesting game(Drakengard) except for a single ending and memes about the suicidal pedo character.
Two warriors meet on the field of combat
The change in perspective for major events in the game is critical to the overall game narrative, but I could see how someone who didn’t enjoy the gameplay would be put off by it.
I think the problems is that with a lot of people for such a change in perspective to come off well in gameplay either the gameplay segments(not just the character gameplay) have to be significantly different all the way through for a full route experience, or the route should be heavily abridged to deliver the new story and context.
Personally for me it also doesn’t help that most of the context regarding the enemies that you get in the second route feels like its too heavily implied and foreshadowed in the first route that it feels too obvious, so instead of a big shocker it just makes the first route feel less engaging for me cause Im just sitting thinking “Oh boy in route B I wonder how this boss will have a super sad backstory and make me feel guilty”. Though that might work a lot better for other people, it could just be that I dont really mesh well with some of Yoko Taros storytelling choices. The one time I did really feel it worked well though was the wolves story in Nier Replicant, that added context did change how I looked at that part.
No you don’t get it, deleting all your save files for the third game in a row in order to get the true ending will still be as fresh and not at all cliche.
Its that particular story beat of “Will you delete all your progress to help someone else” that has become a specific Yoko Taro cliche because so far after that choice there isnt really any more game or anything to keep doing, so theres no real incentive to not choose it and you dont lose out on something because of it. It comes off as cheap gravitas rather than you personally sacrificing anything of the experience.
Hell in Replicant remaster you have to pick that option to see the full content and after the final final ending you get it all restored, it just doesnt have any weight to it, it would be more meaningful if you had to not choose to save others in order to see more of the game at the expense of that character being gone from your story, at that point the sacrifice might feel like it meant something.
I love playing the exact same game a second time
It really isn’t “the same game a second time” though, at least in Automata. It’s just a slightly weird way of continuing the same story. It’s like if a screen popped up that said “Continue to part 2 of the game?” and you click no and say “wow that game sucked why should I have to play part 2 in order to feel like I completed the game”
So to clarify, you wanted a high budget, $60 video game to last only 5-10 hours? And you were upset because that was not the case and that there was, in fact, significantly more to the game?
This just seems like a very dishonest complaint. If you didn’t like the game that’s fair enough, but saying you didn’t like that the game didn’t end so absurdly prematurely is just weird.
Most of route B in Automata and basically all of it in Replicant is just the same fundamental content over again with new context and cutscenes, it feels like filler a ton of the time.
Not to mention in Replicant C/D are literally identical to B except for a single new fight but you still have to slog through the whole thing, its awful dogshit design that they should have trimmed for the remaster. Its a really tired design choice to reuse content the player has already experienced to add new context to the story. Plus it isnt exactly mind blowing new context to add when at least in Replicant its just “wow the enemies also have feelings and you could obviously tell that from the old playthrough we just refused to tell you the actual story that time”.
Most of route B in Automata and basically all of it in Replicant is just the same fundamental content over again with new context and cutscenes
I don’t know anything about replicant, but you’re just completely wrong as far as Automata. It doesn’t even start the same way as route A.