Years / Decades:

70s , 80s , 90s , 00s , 10s , 8th Generation, 2020

Genres:

2D Platformers, 3D Platformers, 4X, Adventure, Board Games, Bullet Hell / 2D Shooters, Card, Casual, City/Attraction Builders, Dungeon Crawlers, Fighting, Flash, Handheld, Horror, Indie, Metroidvania, MMOs, MOBA, Point and Click , Puzzle, Racing, Real Time Strategy, Real Time Tactics, Rhythm, Roguelikes, RPGs (Action), RPGs (Turn Based), Shooters (1st Person), Shooters (3rd Person), Simulation, Souls-Bourne, Sports, Stealth, Survival, Tabletop RPGs, Tower Defense, Visual Novels, Walking Simulators

Welcome back. This part of the series will be primarily focusing on genres. So far I have [Arcade Game, Action, Text dungeon, Sandbox, Shoot/beat 'em up, Grand Strategy, and Miscellaneous] as available genres. Let me know if I missed something, and I will try to get it added.

This is eventually all going to get compiled into one megathread for people who want gaming recommendations from Chapos specifically. Other consoles and genres will come in sporadic subsequent threads. Please contribute to previous threads if you missed them. This is meant to be an exhaustive list.

XCOM: Enemy Unknown is pretty cool

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5 points

I go back to the original Xcom regularly. Its geoscape design is waaaay better than the newer games. It doesn’t feel like a board game, it feels like a sim, this is very important to the overall feel of defending the planet.

The new game’s geoscape feels like a boardgame with clear bonuses and very clear mechanics rather than the unclear radar mechanics of the original and uncertainty of coverage of zones/areas. It makes it much much worse by comparison.

Xenonauts isn’t bad but I still feel like the geoscape of the original just FEELS better. Xenonauts combat gameplay tends to get repetitive for me too, the enemies could really use some types that do insane stuff forcing the player into unusual combat problems they need to solve in ways that are different to their usual rinse repeat strategy of overlapping cover fire.

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1 point

The issue with xenonauts imo is that it’s made by fans of xcom who have come to almost fetishise the difficulty and grind. So you spend ages just slowly moving from one end of the map to another and occasionally getting murdered from off-screen, and by the time it starts to pick up and you’ve got new guns and shit you’re too terminally bored to care.

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2 points
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I agree, I don’t really mind very high difficulty though, what I do mind is a lack of intriguing problem solving within that difficulty. I find that the original Xcom’s difficulty was more because of random map generation (and time of day) than the opponents. Getting landed directly in the middle of the map with an exit facing 5 enemies was “xcom”.

That was fine, it was interesting and brutal. If you got a landing at the edge of the map in the day time you’d be able to do what you do in Xenonauts and carefully move across the map covering everyone safely.

Put players in the middle of the map, or create more interesting aliens who do interesting things that force the player to do some crazy strats from time to time. Let’s see some sacrifices made by marines that pull the pin on a grenade and go down fighting, or landmine usage, or other weird things.

You can’t get the really really interesting stuff to happen without truly random maps. Xcom’s terror missions shined at that. Xenonauts doesn’t. I’d argue newer xcom gets it a bit better, although it too suffers from chronic “play safe” mentality and only covers this up by giving the player time-based objectives to pressure them. A far better way to push the player would be to put more interesting aliens in the game that do things that are non-traditional in combat expectations.

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1 point
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Yes!!!

XCOM 2 with the WoTC expansion is also an incredible game, IMO worth of “successorship” if you will

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18 points

Worms Armageddon: it’s your team of worms vs the opponent’s, fighting with grenades, banana bombs, exploding sheep, etc. Recent stream of a league game:

https://www.twitch.tv/videos/1145566967?t=00h17m09s

It has endless customizability, and the maps you play on can be any 2D image. It’s fun for casuals, but also the gameplay is deep and you can spend years getting really good at specific schemes. There are strategic schemes like Intermediate where you have 8 worms vs your opponents’ 8 worms, Rope Races where you’re just using the ninja rope, and tons more.

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3 points
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2 points

Me and my housemates in college played worms all the time after parties. Only thing better than landing a tricky shot was watching someone fumble theirs, good times

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I was really into Liero, but Liero is not turn based.

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Shopper is legit some of the most fun I’ve had gaming

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16 points
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3 points

I got civ 5 with all the expansions and everything for like 10 bucks. The thing is always on sale.

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I’ve been getting back into in to the breech lately. Fun little game about mechs beating up giant bugs by the same people that made ftl.

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100% the best turn-based strategy game I’ve ever played, bar none

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10 points

Heroes of Might and Magic 3 (though 2 is my favorite for nostalgia reasons)

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3 points

you just incepted the battle music into my brain

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2 points

HOMM1 is my fave for nostalgia reasons. I love those derpy cartoon designs.

But yes, 3 is the good one.

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2 points
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Deleted by creator
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games

!games@hexbear.net

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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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