spoiler

Overall I fucking loved it but there was a few parts of the ending that felt a bit anti-climatic. I get they wanted to structure the story is such a way that even players who fucked the investigation up could find the killer, but it is weird that there’s really no way to really solve the case before shit goes down and then you just, find the guy. But I guess that feeds into the narrative that no single person is really in control of much outside of themselves.

Also didn’t like there wasn’t a “I’m turning I my badge” option for Harry (if there was one I didn’t see it). That seemed to fit the best into my RP. But idk maybe Harry wants to sober up entirely before he makes such a decision. I did get Kim to agree to be my partner tho which made me happy. I also also expecting as sort of “trial” at the end where my psyche makes an analysis of what kind of cop I turned out to be, but we just got in the motor carriage and left.

Kinda tempted to reload a save from before I encountered Ruby cuz I’m pretty sure there’s shit I missed, I was playing things kinda safe cuz I was sorta RP Harry as trying not to fuck things up and I think that bit me. Also I’m bummed I never got to meet with Steban again, don’t think I timed that right.

Anyway I’ll probably do a fash play through in a month or so.

20 points
spoiler

one of the playthroughs i did was entirely sober and there still wasn’t an option to turn the badge in, which is also a thought i had. on the other hand, the entire game is kinda about having turned one’s badge in, from the very beginning, and then you just choose the ideology through which you want to be defeated agian, including regaining the badge lol. it’s defeat all the way down. it’s sublime, transcendent.

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14 points

I also had Harry stay sober, which Kim praised me for to the task force, which was a little detail I appreciated.

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10 points
spoiler

I had a playthrough where I listened to all the voices telling me “you don’t want to think about this” and avoided the entire backstory with his ex-wife. In my first playthrough it was so obvious that these thoughts amounted to unhealthy rumination, but I neeeeded that info dump so bad I’d literally take damage for it.

It was very interesting to see the ways in which online leftists use communism as an identity with which to avoid the world and cope with trauma. You see a lot of this behavior online but seeing it so distilled and in another context made me internally cringe a bit. Then you find the One True Communist and he ends up ranting for a bit about how the commune legalized homosexuality and how he didn’t like it.

“Defeat all the way down” is a good way to put it. Being sober for a week gives you little more than a pat on the back at the end. You cannot reconcile your feelings about your ex. You cannot truly save Martinaise. Even the best outcome as far as I can tell is the mercenaries leaving after several of them being killed, Wild Pines leaving and Joyce gives the harbor to the union, and the union still preparing for war because they’re expecting retaliation.

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6 points
*

“Defeat all the way down” is a good way to put it.

spoiler

One of the strangest storytelling decisions this game makes is that it has a bloomer stuff in it, but it’s all hidden. The TL;DR is that Revachol is at the end of history, but time hasn’t stopped yet.

deep spoilers

There’s a conversation you can have with Klassje, after you read deeper into the story she tells you in your interview and realize that she’s hiding things from you (and that Harry didn’t notice because he’s too attracted to her), where she talks about The Return. It’s kept vague what The Return is, presumably so that you can fill in the blank (is the The Return of Communism? Monarchy? Independence?), but it’s clear that it’s a belief that the people in Revachol take seriously, and that gives them hope for the future.

The Return might be an upcoming coup being organized by Harry’s boss, an RCM captain who’s famous enough that Kim knows and looks up to him. This future event is revealed by having a high Espirit de Corps during the game’s last conversation, and if Harry isn’t fired from the force, the captain will be going down a list of who’s going to be part of it and who will not. Harry will be part of the coup if the captain thinks that he’ll “side with the people”.

Socialist Infra-Materialism is real in the game’s universe. You can learn from the Phasmid that the thoughts of people are creating a kind of climate change, which is proof positive that in Disco Elysium pure idealism can effect the physical realm - so why couldn’t a large group of sufficiently motivated people bring better material conditions into reality by believing in them?

The final scene with the communist book club is the most hopeful scene in the game - a few people who are barely relevant, stacking matchboxes for an hour, into a shape that will almost certainly collapse. But for a few glorious moments, the boxes hold their physically impossible shape. That’s what we in the writing community call a METAPHOR, and in this case it’s for the seemingly impossible act of building socialism.

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5 points
spoiler

I don’t remember anything about The Return. Maybe I missed the dialogue for some reason. But yeah, the fact that the matchboxes stand for just a little bit longer the second time after you’ve lent a hand is possibly the most inspiring part of this game and it’s hidden behind a thought and a time-sensitive quest

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4 points
spoiler

I had a playthrough where I listened to all the voices telling me “you don’t want to think about this” and avoided the entire backstory with his ex-wife. In my first playthrough it was so obvious that these thoughts amounted to unhealthy rumination, but I neeeeded that info dump so bad I’d literally take damage for it.

So I actually tried to uncover as much about Harry as I could, to the point it nearly killed me when I found his Ex’s goodbye letter. Thing was I was a bit shocked in the end when your partner tells you she left you like 6 years ago, I had assumed it was recent and that’s why Harry went over the deep end, but it took six years for that trauma to ruminate in his head to get this bad? I left thinking there must have been some other element to Harry’s story besides his ex that made him lose it, something I missed in the story.

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4 points
spoiler

That also struck me as odd. There’s also a point where the necktie talks about how you used to have a good “work-drink balance”. My guess is that Harry threw himself into his work post-divorce. He definitely had an obsessive streak and a kind of unrelenting drive no matter what he’s doing. So it may have just taken that long to get as bad as it did.

But then there’s the issue of pale. Harry’s obviously been exposed to the pale, probably extensively. There’s a chance that his case notes act similarly to the ancient rituals that sailors would use to survive the pale. But this series of events in the game does seem to be Harry’s rock bottom. Not sure if this is canon, but I always assumed that he tried to kill himself and that’s why the tie was on the fan. It’s never quite explained how or where Harry was exposed to pale, but given his reputation for being as crazy as he is, it doesn’t seem recent.

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18 points
*

I think the ending is purposefully anticlimactic.

spoiler

The actual solving of the mystery is secondary to everything else that’s going on, and the fact that it’s some super-communard weirdo living on an island that you can just never get to until after the resolution of the actual events of the plot. All the apparent nonsense video-gamey clues that you find regarding someone hiding in certain spots throughout Revachol, the island being the lowest-probability location for the shot to have been taken, the idea that “communism killed him,” and other weird points throughout the game I may be forgetting: all of these tie together when you find this one old man who explains everything in detail in one final conversation. He is the hidden piece of it all, the key to the puzzle, and behind him, another answer to everything: the cryptid. But you can only find this out after the main events of the game, when people are already dead and gone or their lives changed irrevocably. The truth behind whodunit didn’t matter to them.

I enjoy reading this game as, in many ways, a parody of Planescape: Torment. I would suggest checking that game out (create a character with high WIS and become a mage and talk to everyone) if you liked DE.

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6 points

Spoilers!

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6 points

I apologize and hope I did not ruin the game for you or anyone. My first post here.

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2 points
*

Oh jeez no it’s okay I’ve played it. That’s perfectly understandable. Welcome, comrade!

Edit: I apparently messed up spoilers in several of my posts so :shrug-outta-hecks:

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Honestly I had like half the ending spoiled for me before even starting it but I still really enjoyed playing through the story none the less.

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1 point
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Deleted by creator
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17 points
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16 points

Your first point of criticism is common and pretty interesting. To me, it was clear from the beginning that the story wasn’t a traditional whodunnit, but instead a nordic noir, so I wasn’t even trying to figure out if one of the previously known characters was the killer. In nordic noir catching the criminal is often meant to be a thematical climax instead of a satisfying twist, and I think the game does this really well.

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11 points

I’m not really familiar with Nordic noir but that’s interesting

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15 points
*

:lt-dbyf-dubois: “I really wanna look around some…”

:lt-kitsuragi: “No time! We have to find the suspect.”

Yeah thanks Kim!

Edit: but I can’t stay mad at Kim 😭. Literally I cried when I thought he had been shot.

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8 points
*
spoiler

Literally I cried when I thought he had been shot

It’s not uncommon for him to die in that scene. Sounds like you passed some good checks.

The best way to head into the tribunal is

To have hand-eye and physical instrument maxed so you can make those shots and dodges, have gotten the blue spirits from the one drunk in the fishing village and let your tie convince you to make a molotov cocktail out of it, and have shamed the crypto fascist into giving you the chest plate armor if you couldn’t manage to get the full set. I think there’s also a check that involves talking to the head mercenary about Lely that gives you advantage on the shot. Maybe it was running a check on the boots’ serial number over the radio?

Edit: oh, and gotten your gun from The Pigs

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4 points
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Deleted by creator
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3 points
spoiler

My Harry going in suited up wouldn’t have really fit my RP, he just wanted to deescalate things. I did manage to pass the check to dodge the first shot, and the check to save Kim, which was enough for me. Sad Titus got killed, dude was kind of a prick but I think he was trying to do the right thing in the end.

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