As the title says, when you play TTRPGs, how often do you use socialist themes?
Personally, I was able to run a long-form Blades in the Dark campaign where the players were involved in a proto-communist uprising. It was a good setting/system to explore these ideas. I’m curious if other folks have tried, and if they’ve had success.
Of course, there are games about explicit socialist ( Comrades , Beat the Boss ) and anti-fascist ( SIGMATA, MoonPunk ) struggle, as well as plenty of indie games with clear progressive streaks.
Depends on the game and the setting. I usually try, but in fantasy/medieval settings that generates mostly anti-monarchy/aristocracy choices and sentiments that are mostly just come off as liberal.
Also, several DMs made my character a long lost relative of monarchy and heir. Then I just went enlightened despot, because the material conditions and social consciousness were not ready…yeah, that’s the reason…
Edit: did pull off a Digger-like collective in one DnD game.
Oh hey, I also run Blades in the Dark for my group.
Blades and its base setting is great with this, Doskvol pretty much has class conflict and imperialism built into setting to the point it’s hard not to use it in some form. In the current iteration of my game I’m laying it on a bit thick playing in a homebrewed Tycherosi city with among other things demonic overlords living it up big in times of food shortages and imperial meddling.
Kinda. In Morrowind I played a Khajiit monk that went around killing slavers and freeing slaves
Had a lot of fun playing a protocommunist kobold once (great way to run a high int character when you’re normal int yourself in an early industrial revolution setting is to have them simply invent Marxism). Also modded cities skylines to put a massive concrete statue of my fursona up