Two d-pads, one analog stick, three triggers and two face buttons? What were they smoking in Kyoto in the early 90s I have only seen a Nintendo 64 in real life like twice back in the 90s so I have no clue what all these buttons do in most games.
Thanks to recent developments I went and downloaded every Nintendo emulator I could. I was surprised to see how fractured Nintendo 64 emulation seems to still be on PC. I was expecting there to be a Duckstation, PCSX2 or Dolphin equivalent but no, there seems to be no clear winner, and two of the bigger ones are closed source and use plugins like it’s 2005, and one doesn’t even come with a GUI by default
What were they smoking in Kyoto in the early 90s
For cultural reference, Sony and Sega tried to do 3D with a D-Pad. Nintendo would show everybody why analog sticks mattered.
Yeah, they were trying to make something that could play with the d-pad or an analog stick before the dualshock. It’s not an awful design, but there aren’t too many popular games that use the d-pad so it seems goofy in retrospect.
I can only think of that Tetris game that uses the dpad. It felt so weird to hold the controller by both arms instead of the right arm and the uh dongle
Map it like the GC controller did: Middle stick is left stick, yellow buttons are right stick, A B is whatever you like, triggers are triggers, and Z is another shoulder button
I think I made a post calling the GC controller goofy when I was setting up Dolphin. In retrospect, I apologise- it’s essentially just a DualShock with design language by Fisher-Price
GC controller was obviously designed with children in mind (especially abxy), but as I discovered from teaching a lot of things designed for children are also the best design for adults. Each button and stick is extremely distinct and has its own clear shape and colour, making it easily found by sight or touch, and they’re all nice and squishy so you can clearly feel the presses.
My only gripe is that you can’t use them for more games.
Actually that dumb thing rocks and when emulating an N64 game you should always play with some cheap knockoff of it you got from aliexpress.
What were they smoking in Kyoto in the early 90s
The hardware engineers on the N64 were the dankest of the decade. Only rivaled by PS2 and PS3 engineers
They designed it assuming that you would either use the D-pad or the joystick. Nintendo didn’t imagine a world where every controller had two sticks and a d pad and players used all of them at the same time.
Anyway, assuming you’re on a modern controller, D pad goes to D pad, joystick to left joystick and C buttons to right joystick. A/B are A/B or possibly B/A if you like, triggers are triggers and Z is left bumper.