A game has dodge rolls, a mechanic thats been in games for decades
Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:
(I actually like the Souls series don’t kill me pls)
I’m profoundly annoyed by the fact that dodge rolls make no fucking sense in a real life sword combat
people in real life also don’t get stunned and have an opening to get stabbed after they get parried!!!
A realistic sword fighting game would be likely pretty boring outside of VR. Even Chivalry and Mordhau, which I’ve put dozens of hours into, aren’t realistic.
Now funny enough I think real sword fights would be pretty fun (except for the getting stabbed part)
Hellish Quart is specifically about fencing, but it’s actually a pretty good-looking swordfighting sim.
One of my least favorite parts of capitalisms effect on culture is that if something is successful it must be mimiced into oblivion until all originality is sucked out and noore money is to be had.
Imagine liking video games
As if
Gag me with a spoon
souls games stole the targeting mechanic from Zelda
every 3d platformer is a mario 64 clone and every 3d action rpg is an ocarina of time clone :very-smart:
YES, but you actually couldn’t roleplay much in OoT cuz you only played one character who needed to be a hero.
And talking about that, I wish more first person action RPGs were like in Dragon Age Origins where you can switch to control another member of your party. That was cool as hell and seems (for a total ignorant like me) very easy to implement.
“Dark Souls is unique because of how hard it is because it requires precision timing!”
Ok. Back in the day this was just NES and SNES games.