But on the other hand, I don’t want to take away from people’s fun.

(Insert picture of that moron goon Asmogonad saying MGS3 better not have “politics” in it.)

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FF7R is at least enough of a different thing. Kind of like how the Evangelion Rebuild movies are different from the show/comic/old movies.

I agree, though, straight up remakes are kinda boring.

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Yeah I think my irkness is more towards straight remakes especially for what I consider “modern” games, that’s shit made in like 2002. It’s still very playable today!

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I know what you mean, but those games are as old as Pac-Man and Zork were to us back in 2002. To a certain extent, it takes some intentionality and patience to engage with older media that you weren’t there for.

Shit, I sometimes struggle to engage with older media that I was there for lol.

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3 points

I agree with this mostly, but I think the lessons devs learned over the history of video gaming means that they become exponentially more accessable and intuitive. A game from 20 years ago (a late PS2 game) takes getting used to, but a game 20 years before 2004 (so 1984) basically requires a college course in how to play it. I’ve seen some comments online about how 2009 games are so old and obtuse and I’m like, they play almost the exact same as today’s games because developers had figured out a formula that works by then!

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12 points

I think there’s something to be said for remasters adding in quality of life features (fast travel points, quick saves, online play, accessibility features). But yeah, a lot of full on remakes are cash grabs.

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11 points

This may be an even spicier take than the OP but I think most of the time “quality of life” changes are unnecessary and can undermine deliberate game design choices. Adding accessibility features (actual accessibility, as in features that allow disabled people to enjoy games they otherwise would not be able to play, not accessibility in the way Consumers use it) are obviously good changes, but otherwise I don’t think added features in remakes often make for a better experience. Most games that get remade are games that were beloved in their day, and it’s not like those games got worse or anything, people just have different standards that lead them to expect a game from 20-30 years ago to play the same as one that came out today. And tbh, if I wanted to play games that feel like modern games, I would just play modern games…

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This was nice in the Final Fantasy Pixel Remasters. I’m not a damn child playing muh vidja games on summer vacation anymore; just let me fast forward through the grindy bits like I would probably do if I were playing on an emulator.

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5 points

I appreciated the maps and treasure counts too. The earlier games were especially maze-like and it saved me the hassle of a search

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Yes! This definitely got me down an achievement-hunting rabbit hole, though. I’ve been stressing over FF5 because I’m up to the timed bit with several missable chests.

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9 points

Re-releasing them for newer consoles isn’t profitable enough on it’s own, gotta add new content so people who loved the original can get FOMO about it.

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11 points

I, on the other hand, will not be satisfied until there’s more remakes of FF4 than mainline entries

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Monkey’s paw curls and you get Remakes and sequels to The After Years

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8 points

I’d try out an After Years sequel just to see how bad it can get but I also know I’d regret it the entire time

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Maybe Star Trek movie rules would apply, and the After After Years game would be pretty decent, but the After After After Years one would be terrible again

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