Ashtear
Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
!patientgamers@sh.itjust.works
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
Oh boy, this makes it sound like there’s another Calvard game after Kai. This series is never going to end, hah.
One thing I appreciate about FF5 is it allows for more of that flexibility. Fewer bosses like FF3’s Garuda or dungeons like Cave of Shadows that will give the player a particularly hard time if they don’t follow the prescribed party composition.
I was mildly concerned, as Metaphor had a little bit more of this than I liked at first. It seems to be easing up on this as the game goes on with more flexible options made available, fortunately.
Seems there was a translation issue, Uematsu is clarifying that he’s still doing work, just scaling it back. Consistent with what he’s said previously about Fantasian being his last major project.
A seventh month gap for the next game in the series, crazy. Would be amazing if we got Kai by the end of the year.
About expected, I think. Too bad it’s gonna take me forever to get to this one. Someone tell me later how Cherami’s performance is in it.
UIs in Hashino’s games have been avant-garde for a while now, but Persona 5 was the first time I thought the over-the-top design was essential to the game. Persona 5 makes for an amazing case study in top-down game design, where every last piece of it feeds back into the concept of a bunch of idealistic little shits running around causing upheaval in crusty old power structures by way of thievery. The menus were a big part of the constant reinforcement of this theme.
After playing the demo, I’m not sure how to feel about the menus in Metaphor just yet. I feel like a lot of it relates to things I haven’t seen yet in the game, though the use of the MC’s body–the artwork is literally him from head to toe as you proceed down the menu–is interesting. Leonardo’s Vitruvian Man is referenced in multiple spots in the game, and there’s also some body horror stuff going on with some of the enemies, so I imagine the sense of one’s human (humanoid?) body is important somehow. It feels a little bit form-over-function overall, but given the game’s pedigree, I’m giving them a lot of latitude once I delve into the game this weekend.