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Feyter

Feyter@programming.dev
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Really? last time I checked Windows was the dominant player in professional music production but I guess trends can change very quickly.

So there is no real reason preventing Linux to become the domint system at any time.

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I love this kind of features, that are not that hard to implement but brings you so much.

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What exactly do you have in mind? I’m not an professional sound engineer, but the last time I worked with sound effects in Godot it appears very mature and feature rich for me.

So what are you missing currently?

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That sounds like the most ambitious POC Projekt ever. I hope you will be able to finish it.

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Wait… there is a different C than C#?

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Can someone explain in short what problem people had about Omegle?

Was it that you can say things (and show things) there to a random person without any good possibility to trace it back to you because it’s anonymous and more “temporary” then something like Lemmy for example?

Or was it just a witch hunt without any real reasonable structure?

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Plus this refusal to allowing Chats to Whatsapp and Facebook Messenger now that EU forced meta to open this up…

I know the devs are not happy about meta tracking everything on their end but why can’t this be a users choice to enable communication with no-signal servers as well?

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IDK I thought sandboxing is also something that comes with Flatpak, so security concernes could be a reason to use Flatpak as well.

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Cool that it works but why would one do such a thing.

I assume you could render 3D stuff over a 2D viewport? Not really understood your setup maybe this is exactly what you’re doing.

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Design your game so that people don’t need to strain themselves or do repetitive actions.

Say that to the clash of clan/slot machine games

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