NostraDavid
Jeff Geerling sounded familiar; he’s the guy that tends to make Pi-related videos on YT (under a channel with his name).
I don’t have a creative vision. I just want to make a game that people like
Unironically a good take.
Have too low IQ? Yeah sure, I guess.
Be slower at it than the norm? Absolutely.
I only learned Algebra by learning programming and through that I learned how to think abstractly (abstract just mean “hiding details” - think of how a child draws a car. You can’t tell it’s colour, brand, model, etc, yet you can tell it’s a car, even though all those details are hidden). Once I got that, I was able to follow videos from MIT that taught me more of the maths, giving me a theoretic foundation for programming. Now I’m doing an Algorithm course (also MIT) and feel like an “actual programmer” (because I felt like a “fake programmer” before that - though that still sometimes returns). After that I intend to learn more about SQL because I’m painfully lacking in that regard.
Anyway, I’ve been at it since 2005 when I was a 20-something kid, and there’s always something new to learn.
FYI: I made a dependency graph of a bunch of freely available MIT courses, left is a dependency for stuff on the right: https://thaumatorium.com/articles/mit-courses/
Wezterm or death. I would have chosen Alacritty, if pasting in Vim wasn’t broken.
Quickly edit code on a local or remote machine with the same editor that powers VSCode.
so it’s vscode, but not. you can just install an extention to get remote abilities.
You joke, but I’ve seen a programming language that didn’t have a loop, and if you copied a line of text and pasted it in a text editor, JSON would come out…
The editor could barely handle 400+ lines because it probably converted the text to JSON, added a letter and converted it back to JSON… Per inserted symbol…
Linux (because Unix was originally created for programmers), and C because so many other languages derive from it.
Learn the language (types, functions, how to set up a project, etc), then learn the library (you can use the man pages from Linux).
You can use this knowledge for Python, as Python uses the library too, under the hood.
If someone flies the “software engineer” banner seriously, I expect them to have some theoretic knowledge besides the practical one. They would know different programming paradigms (procedural, OOP, FP), know about programming patterns, layers, UML, and at least a programming language or 4 (3 superficial, 1 in-depth).
A software developer can be any random code-monkey picked up from the street that is self-taught and/or had a boot camp of sorts. Nothing wrong with being self-taught or boot camps, as SDs need to eat, but it lacks a certain level or rigor I would expect from a SE.
If both had a certain amount of experience the SD would mostly catch up to the SE, in practice. Not sure if on theoretic knowledge too, but that depends.