Zamundaaa
The virtual keyboard is hidden by default, unless you’re using touch. You can change that by setting the KWIN_IM_SHOW_ALWAYS=1
environment variable, until there’s a proper setting for it
The github repo has tons of issues about the problems caused by the hacks (from the cursor not being recorded, to it not working in Flatpak, not working with virtual displays, to even preventing graphical sessions from starting!) with the suggested solution of just using the remote desktop portal… I don’t know what the problem is, but it’s not a lack of knowledge.
In the case of one project in paticular, that being the Sunshine game streaming project
That’s a terrible example, because they completely ignore the many many years old standardized APIs (screen casting and remote desktop portals) that they could use, in favor of doing hacky and broken things that require root access instead.
Xwayland doesn’t get input in some special way, it uses the exact same Wayland protocols to get input events as native Wayland apps. All claims about it being more complete or anything like that are nonsense.
Krita forces Xwayland because they have some X11 specific code they haven’t bothered porting away from, that’s all.
You don’t need to use steamtinkerlaunch, putting gamescope --hdr-enabled --fullscreen -W width -H height -- %command%
into the launch options is enough.
Will the Gnome version of Bazzite work for HDR on an Nvidia GPU, or for that matter any other OS as long as I’m using gamescope to run the game with HDR enabled?
Gamescope can’t make a different compositor support HDR. Until Gnome supports HDR and the protocol used by gamescope, it won’t work.
Closing the window during an update is supported, you don’t have to worry about it. Discover continues running in the background, and shows a notification until the update is complete.
How are you taking the screenshots? Spectacle might not capture HDR highlights well, but it should look all proper on SDR content