Baŝto
Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore
Mastodon: @basxto@chaos.social
Games originating in modding communities:
- 0ad
- SpringRTS
- OpenRA (total conversion mods required)
- OpenTTD
- The Dark Mod (Mod for DOOM 3, but is not FPS)
Games that are also sold on app stores, steam etc:
- shattered pixel dungeon
- mindustry
- keeperrl (only ascii version is free and I don’t know how playable it is in that state)
Games that are around for quite some time or gained quite a community around it at some point:
- The Battle of Wesnoth
- Cataclysm: Dark Days Ahead
- BrogueCE (animated ascii graphics)
- Minetest
- Super TuxKart
- Super Tux
- Hedgewars
Open sourced commercial games:
- Castle Doctrine
- Warzone 2100
- Soldat
- Astromenace
Though for those who are more engines (SpringRTS and minetest) the quality really depends on the mods you are playing.
Some stuff I just found and never played myself:
- Catburglar
- Roboden
Open sourced commercial games:
- Charge Kid
- duelyst
- Super Lemonade Factory
- OpenClonk
- Seven Kingdoms
Assets are unfree but freely accessible:
- Cendric2 (nc-nd)
- Star Ruler (nc without music)
- Cart Life (freeware)
- Postal (freeware)
- Pocket Island (nc-sa)
- Strange Adventures in Infinite Space (nc)
I’m not sure about whether these games got 100% FLOSSed or still require bought assets:
- BYTEPATH
A special case because these use CC BY-NC-SA even for source code, which is effectively unfree. They are ports of older Mac games, but most are 3D:
- Mighty Mike
- Cro-Mag Rally
- Bugdom 1
- Bugdom 2
- Billy Frontier
- Nanosaur 1
- Nanosaur 2
- Otto Matic
The “problem” with the open source game landscape is, that a lot of games are either focused on multiplayer or have randomly generated worlds, because that developers can play that too. There are games with single player story line, I think open sourced commercial games are doing a bit better with this. Commercial open source games that are open source from the beginning are a newer development.
It doesn’t look like that’s open source in any way.
- TDM doesn’t qualify for the open source definition in the previous post. The assests don’t permit commercial use.
- I looked at this WAD and it contains .zsc scripts. I couldn’t find any form of license. That means it’s not open source and you are probably not even allowed to redistribute it.
You can’t put TDM and Ashes in a repo of a commercial Linux distribution.
No. Privacy alone is hard and tricky. ICANN doesn’t really allow privacy. Though NICs located within the EU protect your privacy since they have to comply with GDPR. ICANN tolerates that they break their rules and works on rew rules that allow to comply with GDPR. ICANN requires your mail address, phone number and email address to be publicly available via whois. You don’t offially own the domain when a registrar offers private registration where they put there their own contact data.
Pixelfed is a thing, though images don’t have to be openly licensed.
I just found openverse, but it’s a fundamentally different thing. It’s a crawler and search for openly licensed images, but it doesn’t host itself. Depending on your usecase that can be an alternative. It has a link to the original site for downloading the pic, but tools like gallery-dl should be able to download it at that point. That means you should be able to find and download images without ever interacting with a proprietary frontend. (didn’t try it)
That depends a lot on what version of MS Paint you want to replace.
For the old pixely version there is a clone: https://github.com/1j01/jspaint
A good alternative for that old pixel paint is https://mtpaint.sourceforge.net/, which focus is mostly pixelart and having a simple interface. It’s not as extreme and complex as http://grafx2.chez.com/
Dunno, a lot of it is too easy to vandalize