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that’s the common perception among western audiences because westerners assume a white default for characters while japanese audiences assume a japanese default. for a character to read as “japanese” to a westerner they have to basically have slit eyes, and for a character to read as white to a japanese person they have to have a triangle nose. sure maybe some of it can be blamed on the US cultural hegemony’s effect on character design but I think way more of it has to do with viewer expectations.
It gets kinda tricky when you’re talking about stylised characters though. Can you really say Western cartoons are an accurate depiction of the occidental skull shape or are you just filling those blanks in yourself?
In the Gamecube Resident Evil games, Rebecca Chambers’ facial model was the Japanese pop musician Ayumi Hamasaki, and she just looks kind of generically anime.