Don’t get me wrong, it’s still a 10 out of 10 game, and every game even Ocarina of time will have flaws.
I just felt some of the dungeons and repeat bosses made the game have some of that typical open world bloat.
I never really felt bothered by it tbh. There was enough new content coming that it never really felt bad to go through a dungeon. Kinda like chalice dungeons in Bloodeborne.
The biggest problem imo is that half of the enemies get an upgraded re-skin in another area without changing their behaviour. Things scale weird and the balance is a bit off. That’s more of a priority to me than some optional dungeons having repeat bosses.