Don’t get me wrong, it’s still a 10 out of 10 game, and every game even Ocarina of time will have flaws.

I just felt some of the dungeons and repeat bosses made the game have some of that typical open world bloat.

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10 points

It needed a) Less copy+pasted content – the point of a gigantic world is to fill all that space with unique things, right? b) to let me know that it’s actually a crazy idea to 100% clear the game because you will out-level the content and no build could use every item

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6 points

I kinda liked the repeat dungeon bosses. It’s kinda like getting to fight Genichiro several different times over the course of Sekiro. Admittedly, Genichiro was a more fleshed out character and oppenent, getting new moves and character moments each time. Elden Ring falls back on, “What if there’s two of them?” a lot.

:shrug-outta-hecks: making computers do things is hard, normalize reusing as much art, code, and models as possible

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the point of a gigantic world is to fill all that space with unique things, right?

Incorrect, the point of a gigantic world is to talk about how fucking huge it is and how it makes other games look like dog shit in comparison with their tiny, inferior worlds.

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