Don’t get me wrong, it’s still a 10 out of 10 game, and every game even Ocarina of time will have flaws.
I just felt some of the dungeons and repeat bosses made the game have some of that typical open world bloat.
It needed a) Less copy+pasted content – the point of a gigantic world is to fill all that space with unique things, right? b) to let me know that it’s actually a crazy idea to 100% clear the game because you will out-level the content and no build could use every item
I kinda liked the repeat dungeon bosses. It’s kinda like getting to fight Genichiro several different times over the course of Sekiro. Admittedly, Genichiro was a more fleshed out character and oppenent, getting new moves and character moments each time. Elden Ring falls back on, “What if there’s two of them?” a lot.
:shrug-outta-hecks: making computers do things is hard, normalize reusing as much art, code, and models as possible