I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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3 points

“and it even adds the .gitignore for you!” I’m sold I hate trying to figure out what version of base gitignore I need for what version of Unity. Thank you for making this!

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1 point

It’s definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might’ve pushed me to using Git LFS. Having something that just works is liberating.

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2 points

As a non gamedev adding a .gitignore is a feature? 😮

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1 point

.gitignore is an amazing thing all but my simplest projects use them

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