Permanently Deleted

You are viewing a single thread.
View all comments View context

I always wanted RTSes to be more asymmetric but that’s harder for balance and the marketing of “competitive” ranked play.

The Goo faction in Gray Goo is cool as fuck, your “base” is just this big mobile amorphous blob that engulfs and digests resource nodes and even enemies that touch it. It can split into more copies of itself or smaller, faster blobs that further divide into your actual specialized units. Everything is a slick-looking liquid metal with glowing cyber hexagons running across the surface and eerie creaking/bending metal sound effects.

permalink
report
parent
reply
6 points

Yeah, petroglyph leaned into it for both Universe at War and Grey Goo. I always felt like the games felt kinda junky, but I appreciated the effort in making the factions feel substantially different.

permalink
report
parent
reply

games

!games@hexbear.net

Create post

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

  • No racism, sexism, ableism, homophobia, or transphobia. Don’t care if it’s ironic don’t post comments or content like that here.
  • Mark spoilers
  • No bad mouthing sonic games here :no-copyright:
  • No gamers allowed :soviet-huff:
  • No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much

Community stats

  • 1

    Monthly active users

  • 16K

    Posts

  • 151K

    Comments