Game has the same kind of quests. Fetch herbs but you just haphazardly mow over most of them. Save a farm from bandits except you’re just blasting them. Kill quest to take out some liches tower but you just blow it up instead of raiding it.

All the npcs treat you like you’re not a tank and are baffled by the way you complete their quests. Maybe get really absurd by completing some kind of mount upgrade where you’re just a tank on top of some huge horse and it doesn’t really make you any more mobile than before.

I Got Reincarnated In A Fantasy Pottery Kingdom and All God Gave me Was THIS TANK??

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Yes, like an Isekai. Except you’re a tank. You’re just a tank, that’s your whole body.

Actually new idea: you get like swords and armor and stuff but it just gets attached to your tank haphazardly. Maybe even continuously, like there’s no limit to the helmets/armor/swords that you can keep slapping on your tank but they never really make any difference besides making you look more and more absurd until you reach the endgame where you’re just absolutely covered in weapons and armor.

You reach the evil dark lord at the end and hes the only one who even recognizes that you’re a tank covered in an absurd amount of gear and is just frightened and baffled

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Maybe even continuously, like there’s no limit to the helmets/armor/swords that you can keep slapping on your tank but they never really make any difference besides making you look more and more absurd until you reach the endgame where you’re just absolutely covered in weapons and armor.

Risk of Rain 2 vibes

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6 points
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Deleted by creator
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20 points
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Game idea: You play as a tankie in a fantasy mmo-esque world

Game has the same kind of quests. Fetch herbs but you just describe their use value instead. Save a farm from bandits except you’re just critiquing them for their lumpenprole actions. Kill quest to take out some liches tower but you just surrender it to the people instead of raiding it.

All the npcs treat you like you’re not a tankie and are baffled by the way you complete their quests. Maybe get really absurd by completing some kind of mount upgrade where you’re just karl marx on top of some huge horse and it doesn’t really make you any more mobile than before.

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9 points

I will now buy your game.

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11 points

You can get it here

spoiler

There is no game, buy skyrim again or else :todd:

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7 points

Tricked again ! I curse you Todd Howard !

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16 points

This sounds like a Magicka expansion

I’d play it

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9 points

I did always like playing the gun wizard whose magic staff was a gun.

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14 points

We could call it Tankie the Tank Goes Ballistic

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Get the rights to Thomas the train theme song or whatever and have it play whenever the destruction start really ramping up like the way DOOM does heavy metal

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Reminds me of Fight Knight, where opening doors and talking to NPCs is just punching them.

Anyway, I’d play it. Would there be any kind of progression, like different shells you can load the cannon with? It seems like a waste to put a tank in an MMORPG setting and then not let it, like, fire a shell that is actually a mimic or something.

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Yeah I imagine the game would either be fairly short and gimmicky (which probably doesn’t make sense because I think a lot of effort would have to be put in so that the environments were destructible), or there would need to be some love put in so there’s a sense of progression and power creep.

Maybe all the armor you attach to the tank (see one of my other posts) could actually have some total stat effect. Some kind of skill tree system that unlocks new and vaguely fantasy esque abilities for your tank.

Or the game derives all of it’s difficulty from sort of lateral-thinking where instead of going by mmo-esque power increases you’re just clearing bosses by being a highly maneuverable weapon of modern warfare

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Another option – which is good for being busted to begin with – is lateral progression. I should have explained myself better, but part of the reason I mentioned ammo types is because it would let the player potentially doing things differently rather than strictly better. For example, maybe you have a finite number of special shells you can take with you on a given mission, but you can unlock more types of shells that you can take so it becomes a question of which you want for the mission.

Incidentally this all reminds me of one of the incredibly dumb things that I sometimes kick around in my head: What a serious One Punch Man mod in Skyrim would look like, specifically one where you play as Saitama but the game is superficially the same otherwise. Most of it is just figuring out how to give alternate explanations or adequate circumventions for the necessary set pieces, and how to control a character that theoretically should be able to run well beyond the speed of sound and jump to the moon.

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The primary way the one punch author skirts around the issue of having an infinitely powerful character is by having the power levels of the characters around him all adhere to the same tropes of shonen manga/anime, and mainly wheeling out Saitama to deal with the main baddies. Actually I’ve only read one punch sort of cursory but that’s what I took away from it. So I imagine it would have to work the same way in this game, and otherwise yeah you’d have to have some kind of difficulty that relys on lateral solutions rather than the absurd brute force you have.

Which, honestly, is where the best written shonen tends to land on. Good authors can make powerful characters and either neutralize them in a believable way or put them in situations where being stupid strong isn’t going to necessarily solve everything.

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I was thinking if you made it more like an arcade platformmer you could make all the progression mobility based like a metroidvanvia.

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