:stop-posting-amogus:
Yeah. If I’d known what I was getting in to I wouldn’t have watched it. And I wouldn’t advise other people do.
I don’t know if it is a trope but watching Brendan Gleeson piss for thirty seconds turned me off prestige television for good.
I hate it when people in historical dramas have anarchronistically fashionable clothing and haircuts. I get it, nobody would take Brother Hummberbutt seriously if he had a dumbass-looking tonsure but nothing ruins my immersion more than a bunch of vikings with eyeliner and an undercut storming Saxony or whatever.
Fucking leather pants everywhere in pre 1700 dramas. Put the men in the damn hose!
Leather pants, leather vests, leather armor, leather anything. Most people in most places at most times did not use leather for clothing because leather sucks for clothing. It doesn’t move well with the body, it doesn’t breath, it doesn’t insulate well. Wool is such an awesome wonder material that even in the modern day with all our cool materials science even the best synthetic fabrics are only a moderate improvement over wool, and they often have tradeoffs for that.
Yeah, linen too. Although pre-modern linen, like wool and silk, can’t really be got these days for any price. Heck, try and find a regency-era cotton muslin, can’t be done.
“Left wing revolutionaries with legitimate grievances win because the plot demands it” on the other hand is a trope id like to see more of
Best we can do is revolutionary with genuine grievances committing heinous crimes to make them the bad guy.
Yeah, same. The first and second fights in Black Panther come to mind.
Sometimes the hero just kinda wins, and my mind goes “You coulda done that the whole time?”
The good guy loses to the bad guy at first, then wins the climactic second fight
wo people of similar capability fight? The winner is just who the screenwriter feels like!
That’s kind of how fights go in real life. If two people of equal skill fight, whether it’s with guns or swords or any other weapon, it’s about 25/25/50 that one wins, the other wins, or they both die of their wounds. And it all comes down to who makes a mistake or gets unlucky first. And in real life most fights with weapons are over fast. Humans just can’t maintain the necessary reaction speed and focus needed for sword fighting for that long, someone is eventually going to do the wrong thing and then they’re dead.
I totally agree with you on shaky cam. And along with that; Close in shots so you can’t see the actual fighting, rapid cuts so they can disguise how the actors don’t actually know how to fight. IMO the best fight scenes are overwhelmingly the ones where both actors are clearly in frame and the audience can actually see the fight happening. If your fight choreographer can’t tell a compelling story while both actors are clearly in frame then hire a better choreographer.
That’s a thing I really like about most Chambara films - Most fights are decided in one or two strikes. Fights go fast and you win or die.
I have seen a trope where you have the hero practicing a “special technique” earlier in the movie, and then the fight resolves when they get a chance to use their secret technique and the bad guy isn’t able to counter it.
Again, this is why I like samurai movies a lot. A lot of Western swordfights are just guys whacking at each other for minute after minute, but in a lot of classical samurai movies they get all their talking out of the way before the fight and the actual fight happens very quickly.
I really like This swordfight in The Deluge. The way they’re fencing tells you a lot about their character, They take breaks to show reactions of the characters without interrupting the pacing of the fight, it has believable pauses and tempo. And then when it resolves it resolves very quickly.
I hate it when the plot of a game forces you to lose your inventory and gain it all back in one dungeon
Forced losses in general are awful, especially when there’s a massive gameplay disparity that makes it nonsensical. FO3 was awful about this, and literally the entire plot of Cyberpunk 2077 hinges on the player - who at that point had just effortlessly cut through dozens of heavily armed and armored soldiers and who could very well be able to literally stop time and move at super speed - just letting themselves get beat up and executed by a paunchy old guy and his sluggish security guard.