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i don’t think there can be one. the anti-disco elysium would have to be made by browsers of political compass memes. and therefore it cannot be made. its like how starship troopers is both satire and an example of what that sort of fascist society would pass off as art.
you can, of course, point out problematic stuff, sheer liberalism or capitalism realism in other works. but that’s more of a background feature rather than the thought out nature of disco.
all rpgs are basically about one randian superperson being an anarcho monarch and solving all problems via utilitarism
therefore the quasi anti disco elysium is actually pathfinder kingmaker, because then that definition becomes literal
all rpgs are basically about one randian superperson being an anarcho monarch and solving all problems via utilitarism
In Kenshi you’re a band of deadbeat bums and lowlifes who wander around until they get really good at Kung Fu and then liberate people from slavers and fashy psuedoChristians. But you still get your ass kicked by Beak Things.
God of War?
SimCity 2000
Disco Elysium has all kinds of themes but ima chose the ones that’ll let me do this bit.
In DE you are pretty powerless you fail through the game and stumble unto a conclusion, in SimCity 2000 you are all powerful, demolish entire neighborhoods to build a highway, call down floods, meteors and all kinds of biblical disasters. As the eternal ‘Mayor’ you are basically a philosopher king and people hating you or loving you is based on how well you do. This doesn’t even get into how a ‘city is simulated’. Oh people just become criminals, a certain amount of people are always criminals no relation to their material conditions at all. How do you deal with crime? Why you build a police station nearby. Public transit is kept down by the fact that people can drive everywhere and don’t need a parking space.
In conclusion Disco Elysium is living in a post soviet city/society, while SimCity 2000 about constructing and living the US society/city.
Also all the Call of Duty and God of Wars etc are just too easy.
I watched a video about how the creators of SimCity researched making that game, and basically they read all of the liberal theory of city planning lmao. That’s why in both SimCity and in real politics the only solution to crime that can be considered is increasing police presence - the difference is that in SimCity it works because it’s programmed to work, and in our reality it just makes things worse.
It’s a great example of doing ideology without realizing that you’re being ideological, since the devs would probably say like “we’re reading the experts/following the data”, etc.
I’m going to go ahead and say the Warcraft series.
There’s good races and bad races. There’s science races and greedy races (ok I get this is common in games). The good guys are hyper Christian, blonde, and patriarchal. “I will cleanse this land” is a quote. The world is hyper monarchal . Oh ya, in Warcraft 2, you put down a literal peasant revolt of your own peasants.
Fuck I’m old.
Its so funny that horde is not supposed to be the “evil” side yet they replaced the evil warchief with the undead girlboss war criminal.
I saw the cutscene of her doing war crimes burning down the tree. Did that ever resolve into anything meaningful or was she just blatantly evil?
Are the horde races still doing jeff dunham tier racist impressions for voices?
Just world of Warcraft alone is the opposite.
Huge world vs small, history that makes no sense, no real decisions to make as a character, no real npcs, everything is combat, cluttered UI.
The ideology of the game is that races alignment is more important than material, everyone will always be at war, it’s impossible for orcs to be friends with humans.
The monarchies/religion parts, but also the gods are 100% real and physically exist, there is no mystery as even knowledge of life after death is established, and there are true enemies who are evil demons.
Disco Elysium is the anti Wow.
I imagine the opposite of Disco Elysium would be some kind of NFT game