Don’t get me wrong, it’s still a 10 out of 10 game, and every game even Ocarina of time will have flaws.

I just felt some of the dungeons and repeat bosses made the game have some of that typical open world bloat.

8 points

I think most of the stuff after the big city could have been cut down and it would have been a better game. Dungeons definitely could have used a little more love, but I didn’t hate them.

Still completely loved it and wish I could erase my memory and play it again, though.

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13 points

Never played, how long would it take a Chinese spy balloon to traverse the full map?

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20 points

yes, every dark souls weenie will croon about the “interconnected world” but outside of DKS1 (up to anor londo, mind) that never happen, do that again

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16 points

Absolutely, the interconnected world of DS1 was more of a limitation in game design than a conscious design decision.

The day I realized that the reason I fell in love with a series was something they never even intended to do is the day my heart broke.

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3 points
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Ibut they put careful effort into making something more interesting than that

But you see they didn’t. The interconnected world was due to a space limitation and not an actual design choice. That’s why not a single game after ds1 had that same quality. I’m upset that an aspect of the game I loved was completely unintentional and will never return to the series.

It’s like if Metroid only had the mapping that it did because the designer couldn’t load up more than a few rooms worth of assets at a time. Then Metroid II comes around and you realize that the cool mapping was not a deliberate design decision and feel sad.

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12 points

here’s my money’s paw compromise, interconnect everything, but do it in the DKS2 style where an elevator at the top of a tower leads up into the bottom of a volcano

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:sicko-yes:

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5 points

That could work in theory but then in DS2 you turn around to face the direction you came from before getting on the elevator and it’s a fucking wasteland covered in smoldering fires and blackened rocks as far as the eye can see which is a total mindfuck. The actual elevator itself was not really the problem I think, as little sense as it makes to begin with

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7 points
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8 points

Definitely yes. Or maybe something different like alternative starting locations. I loved elden ring but don’t think I’ll ever return while I’ve played ds1 like 15 times.

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2 points

yeah, I’ve been using Enemy+Item randomizers for Dark Souls 1 and I’ve been playing through it like once a week since December. I’ve also finished the actual real game like a dozen times before that over the years.

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5 points

the size of the world is so fucking good for making the game into a modding platform, and idk, I like that there’s repeat stuff scattered throughout the world because it was fun and I didn’t mind doing it again :shrug-outta-hecks: IDK why the new hot take from everyone is that fromsoft should have limited their ambition with the scale of the game, because it clearly stands out from their catalogue BECAUSE of its size and scope.

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