Don’t get me wrong, it’s still a 10 out of 10 game, and every game even Ocarina of time will have flaws.
I just felt some of the dungeons and repeat bosses made the game have some of that typical open world bloat.
Elden Ring might have been better if they treated it as a fresh start instead of a sequel to Dark Souls 3
because it does not teach new players how to play it, the only thing I was taught was “level up and cheese everything, oopsie whoopsie we turned off the concept of leveling up mattering halfway through the game hope you played all the dark soulses or you may as well delete the game”
because that’s the cycle: meet boss -> they are not possible to learn or defeat because they start 9 animations per second and activate anti gravity cheats to fuck with their timing on every attack and also they stunlock you so getting hit means you die -> go away and explore and grind exp from piss easy mobs -> come back and one-shot boss -> wow I sure learned how to defeat that one
Never played, how long would it take a Chinese spy balloon to traverse the full map?
I havent played elden ring, but generally speaking, a lot of games would be improved by being smaller and more tightly focused
It needed a) Less copy+pasted content – the point of a gigantic world is to fill all that space with unique things, right? b) to let me know that it’s actually a crazy idea to 100% clear the game because you will out-level the content and no build could use every item
I kinda liked the repeat dungeon bosses. It’s kinda like getting to fight Genichiro several different times over the course of Sekiro. Admittedly, Genichiro was a more fleshed out character and oppenent, getting new moves and character moments each time. Elden Ring falls back on, “What if there’s two of them?” a lot.
:shrug-outta-hecks: making computers do things is hard, normalize reusing as much art, code, and models as possible