Permanently Deleted
What do you think is the reason for such a large overlap between those two franchises and EVE?
As someone who has lost friends to both PoE and EVE I think the overlap is spreadsheets.
mood
I spent an hour in an out of game build planner trying to figure out how to upgrade damage while staying resistance capped, and then only had 20 raw chaos left, so I looked at currency exchanges.
Oh, tabula is going for 5c, but if I vendor those I they become 10c divines!
Then I realized if you swap some of the jargon around I could be talking about any number of Maximally Efficient Grinders.
That’s probably basically right, but I would word it “emphasis on efficient grinding”
The Day Before sounds like a Sci-fi channel original
post-pandemic America
flesh hungry survivors killing each other for food
Depicting people infected as Zombies
This is fucking disgusting considering we are going through a major global pandemic right now.
Amazing how they edited out the Twin Towers from movies after 9/11 but they’ll gleefully profit off of an ongoing disaster.
“Hey man, I know you just lost your beloved grandma to the ongoing apocalyptic pandemic, but buy this game where you can shoot people infected from a pandemic! It’s okay though, they completely dehumanise and other the infected by making them crazed flesh-eating zombies! Hey, why are you crying bruh?”
Who thought this was okay?
this probably started development years ago
editing the Twin Towers out of a movie and cancelling a game are quite different levels of effort
Also, your heroic group of 8 scavangers in the ruins is going to die the first time there are three failed harvests in a decade. It takes centuries to develop a base for hunter gatherer or early agricultural/pastorialist groups to survive in extremely hostile climates.
A game where you start off as a shitty lone wolf asshole who can barely survive on their own, then you meet another hurt person in a shitty scenario but with pooled resources you stand a better chance at surviving, then another and another and so on until you have to decide to settle down somewhere and start building up a little cooperative community and make sure that everyone has enough to eat, drink, sleep, and stuff to keep morale up otherwise your little community breaks apart or starts doing awful shit to others outside the group.
You can switch between all the people you welcome into your community and each has differing skill sets.
I hate to be a broken record, but that sounds a whole hell of a lot like Kenshi, minus the morale stuff.
It might not be there mechanically, but still, I can’t help but make sure that my little dudes have their own bedrooms, nice food, booze, hashish, music, comfy clothes when they ain’t out scavenging and trading, and nice shiny armor for when they do.
It really makes you wanna take care of your little guys.
Also, rimworld does that stuff pretty well, and as long as you don’t turn it into a war crimes simulator, it does capture that spirit of co-operation and keeping together against a broken world, building bonds with other tribes and societies.