Permanently Deleted
A game where you start off as a shitty lone wolf asshole who can barely survive on their own, then you meet another hurt person in a shitty scenario but with pooled resources you stand a better chance at surviving, then another and another and so on until you have to decide to settle down somewhere and start building up a little cooperative community and make sure that everyone has enough to eat, drink, sleep, and stuff to keep morale up otherwise your little community breaks apart or starts doing awful shit to others outside the group.
You can switch between all the people you welcome into your community and each has differing skill sets.
I hate to be a broken record, but that sounds a whole hell of a lot like Kenshi, minus the morale stuff.
It might not be there mechanically, but still, I can’t help but make sure that my little dudes have their own bedrooms, nice food, booze, hashish, music, comfy clothes when they ain’t out scavenging and trading, and nice shiny armor for when they do.
It really makes you wanna take care of your little guys.
Also, rimworld does that stuff pretty well, and as long as you don’t turn it into a war crimes simulator, it does capture that spirit of co-operation and keeping together against a broken world, building bonds with other tribes and societies.
Also, your heroic group of 8 scavangers in the ruins is going to die the first time there are three failed harvests in a decade. It takes centuries to develop a base for hunter gatherer or early agricultural/pastorialist groups to survive in extremely hostile climates.
The game’s take on zombies called infected
There’s not even an original joke I could make about that at this point, jesus fuck
Same with Allende and also the Spanish Revolution where they were with Durruti. Assassins in the side media are way cooler than the game ones where they’ve sided with a)The Medici b)the Optimates, and c)Uhh…the Constitutional monarchists in the French Revolution?
“open world” = no need for any level design
This is what you get when executives run creative works. No executive plays video games, unless you count the stock market. Their only knowledge of games is by buzzwords they hear in pitches and industry rags.