Permanently Deleted
dark souls/bloodbourne was a fuckin shitty hack and slash game with bloated artificial difficulty and the only reason sekiro was cool was because it ripped off so much from tenchu. this might be cool because it looks like it’s going to rip off of zelda.
i’m sorry that you wasted so much time forcing yourself to play through shitty games, but you can emancipate yourself from the mental anguish of having to defend them now that the truth has been revealed.
(Jk art’s subjective so this is as legit a POV as any I just wanted to add fuel to the fire :sicko-hair: )
naw it’s truth. those games were lazily designed. even contra let people have access to the contra code. artificial difficulty is a real thing, and if you look at the gameplay mechanics from a developer point of view there’s just not much there.
sekiro was harder than dark souls. it’s not about difficulty, the issue is about artificial difficulty used as a mechanic to extend an over simple game.
Ditch the shield mentality, anticipate, learn the patterns, get in there and dance like you’ve never danced before, become Miyamoto Musashi
the gameplay loop was just repetitive nonsense. the fact that you have to ‘learn’ an enemies timing and moves, while dying so quickly and then repeating the process over and over again doesn’t make for a fun experience. it’s just annoying bad game design.
dying after a couple hits works better in a game like bushido blade. dark souls is just a dredge.
sekiro alleviated that by adding in way more exploration and abilities, similar to a metroidvania.
i had lots of time to practice because i wasn’t trapped in a simplistic gameplay loop with a masochistic feel forcing me to repeat a meaningless existence over and over again as in that movie groundhog day.
Gib bloodbourn on pc first
OOOOOOOOOOOHHHHH