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AtomicBeans [none/use name]

AtomicBeans@hexbear.net
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Even the most despicable fascist deserves the possibility of change.

Redemption arcs and their consequences have been a disaster for the human race.

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$5 that tall bart is a hexbear person posting to niche forums to gain traffic.

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Imagine if your commute was a 10 minutes of walking, 10 minutes on a train, and 5 minutes getting a coffee at your local co-op. That would be cool but cool things don’t exist under capitalism.

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The absolute brainworms of even modestly far left people over how “this could never happen” is almost as depressing as it being this close to happening.

I remember when Roe V Wade being overrturned “could never happen” and “wasn’t a priority” in the senate. :yea:

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I never really felt bothered by it tbh. There was enough new content coming that it never really felt bad to go through a dungeon. Kinda like chalice dungeons in Bloodeborne.

The biggest problem imo is that half of the enemies get an upgraded re-skin in another area without changing their behaviour. Things scale weird and the balance is a bit off. That’s more of a priority to me than some optional dungeons having repeat bosses.

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Absolutely, the interconnected world of DS1 was more of a limitation in game design than a conscious design decision.

The day I realized that the reason I fell in love with a series was something they never even intended to do is the day my heart broke.

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Remove Strings tbh.

Every post should just be a single Unicode character and if you want to read the rest you need to go to the users page and scroll.

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Ibut they put careful effort into making something more interesting than that

But you see they didn’t. The interconnected world was due to a space limitation and not an actual design choice. That’s why not a single game after ds1 had that same quality. I’m upset that an aspect of the game I loved was completely unintentional and will never return to the series.

It’s like if Metroid only had the mapping that it did because the designer couldn’t load up more than a few rooms worth of assets at a time. Then Metroid II comes around and you realize that the cool mapping was not a deliberate design decision and feel sad.

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Source: My ass

I remember an interview with a developer that said the interconnected world was due to a space/time limitation but I can’t for the life of me find it now.

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So now we have all the previously cool and creative games regressing towards the mean when they get popular. :yea:

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