![Avatar](/_next/image?url=%2Flemmy-icon-96x96.webp&w=3840&q=75)
AtomicBeans [none/use name]
$5 that tall bart is a hexbear person posting to niche forums to gain traffic.
Imagine if your commute was a 10 minutes of walking, 10 minutes on a train, and 5 minutes getting a coffee at your local co-op. That would be cool but cool things don’t exist under capitalism.
I never really felt bothered by it tbh. There was enough new content coming that it never really felt bad to go through a dungeon. Kinda like chalice dungeons in Bloodeborne.
The biggest problem imo is that half of the enemies get an upgraded re-skin in another area without changing their behaviour. Things scale weird and the balance is a bit off. That’s more of a priority to me than some optional dungeons having repeat bosses.
Remove Strings tbh.
Every post should just be a single Unicode character and if you want to read the rest you need to go to the users page and scroll.
Ibut they put careful effort into making something more interesting than that
But you see they didn’t. The interconnected world was due to a space limitation and not an actual design choice. That’s why not a single game after ds1 had that same quality. I’m upset that an aspect of the game I loved was completely unintentional and will never return to the series.
It’s like if Metroid only had the mapping that it did because the designer couldn’t load up more than a few rooms worth of assets at a time. Then Metroid II comes around and you realize that the cool mapping was not a deliberate design decision and feel sad.