For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
Six-ish years ago I would say Overwatch. It was my first online multiplayer FPS and it fosters a lot of skills. Teamwork, communication, mechanical ability, game sense, ability management, managing tilt, etc.
Too bad Blizzard decided to stop new content for Overwatch 1 for years, only to reintroduce Overwatch 1.5 with an upgraded battlepass and cash shop monetization scheme. I don’t get how people are still playing after what they did to it.
Rainbow Six Siege made me much better at FPS games.
Rocket League. If I can reach my fast moving targets without having to adjust pitch, roll, yaw, and thrust, all at once, from a third-person view, there’s just no challenge.
Rhythm Games in general, but specifically osu!mania taught me that I can, like, actually get good at completely new stuff no matter how much I suck at it to begin with
It also taught me that I really like Hardcore EDM, before hand I wouldn’t really listen to music cuz I wasn’t sure exactly what kind of music I was drawn to
I can’t n get into rhythm games but I just don’t think I found the right one. I am sure there is a rhythm game out there that will blow me away.
Yeah there’s a decent ton of them out there, each player can find the one that resonates with them!
Something I think worth doing is searching “in 40 rhythm games” on YouTube to get a quick compilation of a bunch of unique rhythm games , and importantly it gives a little preview of their gameplay, usually at a high level
World of Warcraft. 12 years of playing and raid/guild leadership helped me learn how to play, not just play. How to:
- Theorycraft
- Research how to improve
- Maximize output and/or efficiency
- Take advantage of class synergies in games
- Understand the importance of area of effect, burst damage, sustained single-target damage, etc.
- Understand damage mitigation vs avoidance, and where each is valuable
- Play to my/my team’s strengths, rather than simply doing what is “best”
- Better recognize trends in game mechanics to anticipate what may come
- Recognize the valuable portions of a game’s user interface and maximize its visibility while avoiding clutter
I had learned portions of these things in other games, but my leadership role in WoW pushed me to truly understand many things that aren’t a major focus in most games.