For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.
Multiplayer games taught me that I generally dislike other people.
Sorry in advance to people who hate talking about it but Dark Souls is a very paradoxical experience It can:
- Help you learn patience and awareness
- Help you learn not to stress over losses
- Help you learn that people have different experiences of enjoyment and understand your scope of interest in games.
I think that only works if you already have that in the first place though (and you already have enough mechanical skill to get anywhere in those games fast enough to get hooked)
Have made the mistake of introducing people who don’t really play videogames to games like Celeste before thinking it’ll help them improve but it only ends in frustration
Those first two are so true. I got around to Elden Ring recently, and I realized that losses I’ve taken and not sweated and how meticulously and carefully I approach each situation have been influenced by all the games that came before. I’m (relatively) kicking the crap out of it because I know how to play Souls games now because the series has been teaching me these exact things all along. I’ve offed quite a few bosses first try, and damn it feels good. It’s such a great series for giving you a sense of power through perseverance and awareness, rather than just grinding up the XP to trivialize everything like most other RPGs. Miyazaki really did strike gold with the formula. I hope there are way more Souls games coming in the future.
I was also going to say dark souls. It made me better at accepting loss in games.
Though I do think it’s interesting how some people thrive on challenge and getting their ass kicked until they triumph, and some people just aren’t here for that. If the game is hard they just don’t want to fuck with it.
Rocket League. If I can reach my fast moving targets without having to adjust pitch, roll, yaw, and thrust, all at once, from a third-person view, there’s just no challenge.
World of Warcraft. 12 years of playing and raid/guild leadership helped me learn how to play, not just play. How to:
- Theorycraft
- Research how to improve
- Maximize output and/or efficiency
- Take advantage of class synergies in games
- Understand the importance of area of effect, burst damage, sustained single-target damage, etc.
- Understand damage mitigation vs avoidance, and where each is valuable
- Play to my/my team’s strengths, rather than simply doing what is “best”
- Better recognize trends in game mechanics to anticipate what may come
- Recognize the valuable portions of a game’s user interface and maximize its visibility while avoiding clutter
I had learned portions of these things in other games, but my leadership role in WoW pushed me to truly understand many things that aren’t a major focus in most games.
Elden Ring.
I didn’t love the learning/difficulty curve of Soulsborne games until this one, but it got its hooks in me hard.
I usually spammed most boss fights and played everything a certain way, but here I had to learn the boss’s moves and dodge, parry and use power ups to bring them down.
Worth it. While frustrating, it made me return to other genres and play them again but differently. Hitman, sniper elite, roguelites/likes, anything that rewards patience, really. These now had a whole new facet I didn’t see before, or I did and I was applying it to these games.
I’ve since tried other soulsborne games, and while I now appreciate the difficulty and find them a lot more fun, the exploration and world of Elden Ring was the difference maker for me. It was being able to forge my own path and choose my challenges.
Similar answer and probably cliché, but for me it was the first Dark Souls. I finally played it about 2 years ago after avoiding it for a long time and thinking it wasn’t my thing. I thought I hated games that didn’t allow animation cancelling because they weren’t “responsive”. If I hadn’t heard so many people insist it’s great I would have given up because the character doesn’t react to every wild button mash.
Boy was I wrong. Once I understood the combat it was like Zelda (my OG favorite franchise) but better. And brutal. Playing through it subsequently made Elden Ring much easier than it probably would’ve been otherwise. Exploring every nook and cranny and overleveling helped a bit too I’m sure.
On PC with mods for upgraded resolution and textures (and dsfix) DS1 was a quite good experience. There’s still a bit too much BS like hidden paths and even NPCs that are way too obscure, and the game falls apart near the end, but learning to navigate the platforms of Blighttown and besting all the different bosses sharpened my skills like nothing had in ages.